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4 Reasons to Use Gamification in 2016 Infographic

4 Reasons to Use Gamification in 2016 Infographic The gamification market is clearly growing year-on-year. If you are wondering if you should introduce a bit of play into your employees’ otherwise serious training program, here are top reasons that say you should use gamification in 2016. 1. Steady Rise 2012: $242 million 2015: $1.7 billion 2016: […]

Games vs Game-based Learning vs Gamification Infographic

Games vs Game-based Learning vs Gamification Infographic We all love games; they are fun, engaging and a great learning tool too! Having made their way into the learning domain, eLearning is now being designed as serious games and game-based learning. And it’s not confined to the design/content side alone. Game-based elements are also being used […]

Gamification in Corporate Training Infographic

Gamification in Corporate Training Infographic By definition, gamification is the use of game logic and mechanics in non-game contexts to engage and motivate learners in solving problems. Gamification has proven to be particularly effective in the world of eLearning and corporate training. The Gamification in Corporate Training Infographic presents the latest gamification statistics, gaming techniques and the benefits […]

Gamification in eLearning Infographic

Gamification in eLearning Infographic Incorporating game elements into your learning program is a great way to empower learners to act freely, show competency, and work together. There are many benefits of using gamification within your eLearning courses. The Gamification in eLearning Infographic presents information on new gamification trends, benefits of gamification in eLearning and how to motivate […]

Reaching Online Learners through Gamification Infographic

Reaching Online Learners through Gamification Infographic A key issue within eLearning (and training in general) is generating enough motivation so that students will want to invest the time and effort required to learn. In the field of online education, gamification is used to promote the commitment of employees and students to the learning process. The […]

Gamification of Training Infographic

Gamification of Training Infographic Games create engagement - they are the cornerstone of any positive learning experience. It is essential that gamification becomes part of every learning professionals toolbox. The Gamification of Training Infographic presents how gamification can be a highly engaging method of training employees and how it is being used to support performance […]

A Brief History of Gamification Infographic

A Brief History of Gamification Infographic Nearly 20 years before the Model T was introduced, marketers were experimenting with ways to inspire loyalty in their customers. Over 100 years later, brands are still searching for methods to positively reinforce buying behavior and engagement, with gamification producing unprecedented results. Gamification draws from an eclectic range of […]

30 Facts About Gamification in eLearning Infographic

Gamification in eLearning Infographic Over 75% people are gamers (50% casually and 27% moderately to fairly often). Learners recall just 10% of what they read and 20% of what they hear. If there are visuals accompanying an oral presentation, the number rises to 30%, and if they observe someone carrying out an action while explaining […]

Gamification and Serious Games in Organizational Learning Infographic

Gamification and Serious Games in Organizational Learning Infographic The Gamification and Serious Games in Organizational Learning Infographic illustrates trends in gamification and serious games for organizational learning. From 551 people that completed the ASTD survey: 25% use gamification in learning 20% use serious games in learning Also, it demonstrates the difference between gamification and serious […]

The Gamification of Education Infographic

Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? - What elements of gaming can we harness for educational purposes? - According to the MIT paper "Moving Learning Games Forward," games in schools today can be used as... - A short history of gamified […]

The Evolution of Gamification Infographic

A concept that has received a fair degree of buzz over the past few years is “gamification” - using a game for non-recreational purposes such as training, marketing, and customer engagement. Another area where there has been interest in harnessing this concept is in employee selection. The Evolution of Gamification Infographic explores how the use […]

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