Gamification of Training Infographic
Games create engagement - they are the cornerstone of any positive learning experience. It is essential that gamification becomes part of every learning professionals toolbox. The Gamification of Training Infographic presents how gamification can be a highly engaging method of training employees and how it is being used to support performance initiatives in businesses globally.
What is Gamification?
Gamification is the use of game design and game mechanics to engage a target audience to change behaviors, learn new skills or engage in innovation.
What Makes a Game?
- Beat the clock
- Accruing points
- Visible progress
- Collecting resources
- Story lines
- Personalisation of character
- Unlocking new information
- Recognition and reward
- Peril (lives/energy bars)
- Advancement through levels
- Continual Feedback
Gamification and Instructional Design
In essence we believe that gamitication helps us achieve one of our key instructional goals: to move beyond simple compliance, to real performance. Gamification doesn't tick a box: it makes the needle move.
Games vs Gamification
There is a distinct difference between a game that encourages learning and gamification (a learning experience that feels like a game). When we talk about enterprise gamification, we are talking about training that borrows game elements but which allows an organization to maintain control.
- Visual storytelling
- Visual cues
- Responsive objects
- Reward schedule
- Social Feedback
- Increases employee engagement & knowledge
- Influences learner behavior
- Increased motivation and learner participation
- Increased learner efficiency
- Reduces time and cost for the organization
- Potential to improve the quality of service
If your audience suffers from “e-learning fatigue”, gamification could be just what you need to rekindle their passion for learning.
Top 5 Takeaway Tips
- It’s a course that feels like a game, not vice versa.
- Make use of competitive elements (e.g., against the clock).
- Freely navigate the game to manage seat time.
- Don’t let the learner get lost!
- Gaming is fun; it doesn’t have to be funny.