Gamification and Serious Games in Organizational Learning Infographic
The Gamification and Serious Games in Organizational Learning Infographic illustrates trends in gamification and serious games for organizational learning.
From 551 people that completed the ASTD survey:
- 25% use gamification in learning
- 20% use serious games in learning
Also, it demonstrates the difference between gamification and serious games, and also outlines their top three applications such as:
- 49% standard training for all employees,
- 42% new employee orientation/onboarding, and
- 34% high-potential employee development programs.
Last but not least, gets you thinking about how gamification and serious games could improve role play for leadership, management, customer services, sales development and general soft skills improvement programs.
You may also find valuable, The Learning Professionals' Free Gamification eBook. In this Free How Gamification Reshapes Learning ebook you will find useful information about Gamification, its applications, and its impact on the reshaping of learning, provided by 23 Gamification professionals.