Posted on August 29, 2016
Gaming the Classroom: The Art and Science of Game Based Learning “Gamification should be about driving learning and behavior change” — Karl Kapp, professor of instructional technology, Bloomsburg University Gaming in America $5.5 billion: gaming industry sales by 2018 194 million: estimated number of gamers in U.S. (2014) 1.8 billion: number of gamers worldwide (2014) 13 […]
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