Posted on October 23, 2018
The Art And Science Of GBL: Game Based Learning Infographic “Gamification should be about driving learning and behavior change” Karl Kapp, professor of instructional technology, Bloomsburg University Gaming in America $5.5 billion: gaming industry sales by 2018 194 million: estimated number of gamers in U.S. (2014) 1.8 billion: number of gamers worldwide (2014) 13 hours: […]
![Gaming The Classroom – The Art And Science Of GBL: Game Based Learning](https://cdn-infographic.pressidium.com/wp-content/uploads/gaming-the-classroom-the-art-and-science-of-gbl-game-based-learning-480x460.jpg)