Gaming The Classroom – The Art And Science Of GBL: Game Based Learning

Gaming The Classroom – The Art And Science Of GBL: Game Based Learning

The Art And Science Of GBL: Game Based Learning Infographic

“Gamification should be about driving learning and behavior change”
Karl Kapp, professor of instructional technology, Bloomsburg University

Gaming in America

$5.5 billion: gaming industry sales by 2018
194 million: estimated number of gamers in U.S. (2014)
1.8 billion: number of gamers worldwide (2014)
13 hours: weekly average time gamers play
97: percentage of youths who play computer and video games
40: percentage of female gamers

Gaming in the Classroom

Over 60% of learners say leader boards and competition would motivate them.
80% of learners would be more productive if learning was more game-like.
97% of teachers use digital games created for educational use.
70% of teachers saw increase in student engagement when using educational video games.

Frequency of Play

27% of teachers use digital games at least once a month
38% use games weekly
18% use games daily
16% Rarely, or almost never use games
50% of teachers polled are comfortable using games to teach
34% moderately comfortable 11% slightly
6% Not at all comfortable
80% of those teachers who feel “very comfortable” using digital games use them daily or weekly
100% of those who are not comfortable still use games once about once a month

How effective are video games in the classroom?

Pro:

  • Games teach students:
  • Tech literacy [Game play promotes literacy, from technological to socio-emotional]
  • Multi-tasking mentality develops
  • Teamwork
  • Long-range planning
  • Individualized instruction [GBL focuses on each student playing and learning for themselves; individualized instruction is a natural part of the equation]

Con:

  • Cost [higher than book-paper-pencil paradigm]
  • Distraction from other objectives
  • Social isolation
  • Shortened attention span

Teachers’ Pick Top 10 Games for the Classroom

  • Chess Pro, with Coach
  • Bridge Constructor
  • Blox 3D
  • Bio Inc
  • Bastion
  • Banner Saga
  • Assassin’s Creed 3
  • Armadillo Run
  • Animate Me (3D Animation for kids)
  • 80 Days
Via: http://www.online-education-degrees.net/gaming-the-classroom/
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