Virtual Reality: Experience, Discover, Learn Naturally Infographic
From text to visual is how the world is moving. Digital disruption is at work! Desktops and Laptops are no longer the only 2 devices that individuals and businesses are keen to possess or maximize the use of. Tablets, mobiles and phablets are in. 'What next?’ is the question on the users’ mind as they pursue their quest to embrace newer and advanced technologies in right earnest.
Research is happening in Augmented Reality and Virtual Reality at a vigorous pace. Google Glass, Cardboard, Oculus, Odyssey, wearable watch, gear and more! The line between IT and product manufacturers is blurring with the consumption of content happening through multiple devices. Those in the domain of learning are looking at newer ways to activate and engage with learners so that to measure the end output (learning) is visible to organizations encouraging innovative methods at work. So in the context of learning, what could be the high points (advantages?) of AR and VR technologies?
Virtual Reality and Augmented Reality offer a uniquely interactive and experiential way of engaging your workforce and delivering training like never before. Today, the scope of eLearning has expanded much beyond the usual methods of making content available online, because the goal of training is no more one-way transfer of information; rather it is to make learners active agents of their own learning. Organizations that are investing so much in developing the talent of their employees need to formulate learning strategies of real value. Immersive learning can accomplish this important goal in a manner that employees love!
You can adjust your cookie preferences here.