We all might have experienced situations when our learners are not interested in completing e-learning courses, are dull and do not have any interactions. Learners get bored and therefore knowledge transfer does not take place. Gamification, or integration of game elements into an eLearning course, can enhance the learner’s engagement, by seizing and retaining his/her attention. If gamification is to be of use in eLearning, we must better understand what it is, how it can be used in eLearning and why it might be useful. The Gamified eLearning Infographic presents the “What, Why and How” of gamification.
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