Infographic On Gamification In eLearning—6 Examples
Gamification is the integration of gaming elements in eLearning to create a highly effective and immersive learning experience. Here’s an infographic illustrating 6 examples of gamification in eLearning to engage learners in a better way.
The power of Gamification in eLearning that is aligned to learning outcomes is clearly evident in these 6 examples. When used adequately, gamification can boost learners to apply their learning on the job, challenging them with real-life situations.
Using Gamification In eLearning
Let’s first understand what gamification is and how it is different from playing games.
In one of my earlier articles on gamification, top 6 benefits of gamification In eLearning, I had highlighted both these aspects as follows:
Gamification is about more than just playing games (in fact, sometimes it does not involve playing games at all). It can be defined as the concept of applying game-design thinking to non game applications.
Wikipedia defines gamification as “the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”.
If you have any queries or need any specific support, do contact me at apandey@eidesign.net.
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