20 Facts about eLearning Infographic
20 Facts about eLearning Infographic
The 20 Facts about eLearning Infographic demonstrates how eLearning has dominated the economy and the status quo of learning and teaching.
- The term “eLearning” has only been in existence since 1999, when the word was first utilized at a CBT systems seminar.
- eLeaming is one of the fastest growing industries in the world today, and it will continue to grow fast.
- In 2013, the US accounted for 57% of global revenues for Self-paced eLearning. By 2018, the US will account for 51% of worldwide eLearning revenues.
- 25% of all employees leave their jobs mainly due to lack of training and learning opportunities.
- On the other hand, companies who do provide eLearning opportunities, generate about 26% more revenue per employee.
- The growth rate for eLearning products and services in Latin America is 14.6% and revenues will nearly double from $1.168 to $2.298 by 2016.
- Internet is widely and increasingly used for self-directed learning. In 2010 32 % of the total population in the EU has consulted Internet for the purpose of self-directed learning. This is an increase by 9% compared to 2007.
- There are currently more than 3 million online-only stundents in the US. This is more than the total number of college students in France.
- By 2019, 50% of all college students will be engaged in eLearning. eLearning is $56 billion industry and grows fast. Today, almost 4.6 million students are studying at least one of their courses online. Corporations are using eLearning as their second-most important method of training staff for the simple reason that it cuts operational costs by 50 to 70 percent. Not only does eLearning save money, it also saves time. Online classes tend to be around 25 to 60 percent shorter than traditional, instructor-led classes.
- According to IBM Top learning organizations have used learning technologies to deliver the following improvements:
– 12% reduction in time to competence
– 14% increased productivity through learning interventions
– 17% in customer satisfaction
– 19% in staff satisfaction/engagement
– 22% reduction in delivery time
– 24% in ability to change procedures or products
- A gamified approach to safety training can lead to up to 45% reduction in safety incidents and claim counts.
- By 2020, the global mobile learning a eLearning is good for the market is projected to be $37.8 bilion.
- eLearning is good for the environment. Britain’s Open University’s study found that producing and providing eLearning courses consumes an average of 90% less energy and produces 85% fewer Co2 emissions per student than conventional face-to-face.
- Learning technology is boosting agility.
- 77% of U.S. corporations report using online learning to enhance their employees training and educational programs.
- 52% of people using m-learning use it in bed after waking up and 46% in bed before they go to sleep.
- 900% – this is how much the eLearning market has grown by, since the year 2000.
Today, it’s estimated that about 46% college students are taking at least one course online. However by 2019 roughly half of all college classes will be eLearning-based.
- At Fortune 500 firms, 73.6 percent of technology-delivered training comes through networked, online methods.
- Malaysia and Vietnam are the world’s most rapidly growing eLearning markets. Estimated annual growth rate for the Asian eLearning market is 17,3%
- Networked devices will grow from 15B today to 21B by 2018. Out of them 57% will be mobile devices. eLearning will be benefited by faster internet access from everywhere and any device.